Molten-WoW Merges With Arena-Tournament

2015-02-12 15_31_57-Arena-Tournament _ Where the Challenge Begins

It must have come to a surprise to us that Arena Tournament is now merging with Molten-WoW. Malaco and Kaer have both posted on their forums notifying players of the merge.


Malaco’s (Arena-Tournament) post:

It’s very important that you read the whole text before coming to any conclusion

This might come as a surprise for most of you, but for the past few days AT and Molten have been talking about the possibility of a union. The conversations went better than we could have expected and we came to terms both sides agreed on.
AT and Molten will be uniting as one, we’re certain that this will benefit not only our players but also the server itself. We hope that our players can be as open minded about this as we were and give this the chance it deserves.
We are looking forward to combine two very powerful teams which can bring quality that will be hard to find elsewhere.
In the near future this union will receive its own new, original name.

Due to the size of Molten’s player base we will be merging our account database into theirs.

What will happen for me as an AT player?
Nothing that you achieved will be lost in the process, you will keep all your characters, donations and progress.
For you as a player there won’t be any noticeable change to the server, except for the possibility of competing with thousands more players.

What will happen to my donations?
Every donation made before the 15th will be transferred over, none of your benefits will be lost.
They will however not be applying to any of Moltens original realms.
The donation system will be adjusted in the future.

When will this union happen?
We will officially be moving the server after the wotlk season end on sunday 15th feb 21.00 CET.
You can already merge your account now! HERE

What expansions will be moved over?
Currently we will only be moving WoTLK over, and will add more expansions in the future if there is demand for them. We will have a community poll in the upcoming weeks.
Your characters will be backed up(saved) for any expansions that are not immediately moved over.

MoP / WoD & Cata will remain open until the we announce a date of closure

Im sure there will be a lot of questions and we’re going to host a Q&A together with the molten staff on friday 18.00 CET and you can ask question HERE

Merge your account HERE

The merge means that the two communities are going to be ONE.
It does NOT mean that AT’s current servers will be merged in to their servers.

The ladders will be seperated as well.

WotLK will stay online and stay more or less exactly what it is, but hosted somewhere else.
Your WotLK donations, character progress and everything will be the same. It’s the same server.
Your character progress is NOT transferred over to the other, original Molten servers.

Cata, MoP and WoD will be closed down for now and we do expect to open up PvP realms on those expansions again, where all your current progress on AT will be restored.
Your character progress is NOT transferred over to the original Molten servers.


Kaer’s (Molten-WoW) post is here

Greetings Molten community,

After extensive background discussions and a lot of positive emotions we have had with Arena Tournament staff we (Molten community) would like to welcome Arena Tournament uniting with us as we have risen from ashes stronger and more determined than ever. For many years this unity had been looked forward to due a strong potential of achieving the most longed-for advancements and improvements in private server emulation.

Merging of Arena Tournament accounts and staff joining us is already in progress and is being implemented to ensure the smoothest transition over time. Arena Tournament players can already start merging their accounts by clicking here. Officially the merge will complete this weekend as Arena Tournament’s current Arena Season comes to an end and their current WotLK realm (PvP-only) will be joining the ranks of our realms as Blackrock and considering popularity and queue on Neltharion, we are considering reopening Warsong 4.3.4 to also join the ranks of our servers.

Extensive QA sessions will be conducted through our Twitch TV channels to answer and many questions as well as FAQ topic will be created on our forum. I would like to keep this announcement brief at this stage and once again, on behalf of Molten community, welcome Arena Tournament’s competent team and skilled players to join us as we march forward with one goal – to bring a better private server for everyone to enjoy, community and staff alike.

Using this opportunity we would like to remind that we are looking to move realms back to EU in near future.


Molten’s new MoP realm may come sooner than we think

We have been told earlier this year that Molten had started working on developing a Mists of Pandaria server. Along with hiring new staff (which included reverse engineers most likely for MoP), we may just see their MoP realm releasing sooner than we think.
I was browsing Molten’s forum today and came across a new guide for installing Mists of Pandaria. It hadn’t really phased me because other members have already made guides for installing MoP if I could recall. Anyways, the moderator Zelta, the one that made the infamous Cataclysm launcher for Molten has now made a Mists of Pandaria 5.4.2 installer, with a screenshot of Molten’s new realm, Stormscout, confirming that Molten may be releasing MoP within the year.

According to staff, there will be a new announcement soon on the website so keep your eyes peeled.

What is currently known about the Mists of Pandaria realm is that unlike their Cataclysm upgrade process, everyone will start fresh; there will be no transfers in and out of this realm, however that may be subject to change. I suspect that they will open the realm in an ‘open beta’ phase so players can spot any serious bugs/exploits before they fully release.

That’s all for now, what do you guys think about Molten developing MoP? Is it too soon, or too late, should they be focusing their priorities on their current expansions, will the work load be too much?

Nextgen-WoW merges with Arena-Tournament

If you played on Arena Tournament before, you may have known that they have dropped their TBC servers as they lacked popularity. Nextgen-WoW had taken hold of their source code and continued to voluntarily host their TBC server core under a different name.

Recently, the server has now merged with Arena-Tournament, leaving this message on their website:

I can’t access my account! It says that the information I’ve entered is not valid.
This is because, at the time of the merge, there was already an account on Arena-Tournament with your username (which did not have your password). Create a new account here (or login to your Arena-Tournament account if you have one) and make a ticket; we will transfer your character(s) to your new account.

I had VIP on Nextgen-WoW, will I still have VIP on Arena-Tournament?
Yes. If your account was transferred, you should already have VIP. If your account wasn’t transferred, we will upgrade your new account to VIP.

What about Donatorstones?
Donatorstones are linked to characters, so they were transferred over as well.

New realmlist? will continue to work for a month or two, but if you would like to get ahead of the curve, you can go ahead and change your realmlist to now instead of later.

Note: No characters have been deleted. They’re all still in the database; some of them are just not linked to any accounts. If you are currently not in possession of your character(s), simply create a ticket and we will transfer your characters to your new account.

Molten announces Mists of Pandaria & Clustered Load Balancing coming soon™

In the latest announcement post on Molten forums, Server owner Hermes has announced that Mists of Pandaria and Clustered Load Balancing have been ‘kicked off’, meaning they’ve pretty much done them. Seeing as there was hardly any bug tracker activity by developers of Molten staff the past week or two, it’s also great to hear from Hermes, the successor to Kaer, as he has been extremely quiet on the forums compared to what Kaer used to be. That being said, we have since had a member of the Molten team, Edifice, to give us some insight into what Molten is doing.

Molten is currently the biggest Wrath of the Lich King and Cataclysm private server, boasting over 30,000 connected players at peak times over all their realms.

Clustered Load Balancing

According to Molten, clustered load balancing is considered the “single most complex and challenging feature we had ever undertaken“. Clustered Load Balancing will allow Molten to utilize world servers for each zone, battleground, and dungeons, which will be a huge plus in stability of the server, no more players crashing the whole server anymore.
Unfortunately, Molten won’t be the first to implement cross realm battlegrounds as a smallish Hungarian server had already released compatibility for it to encourage players to play on their other realms. However, with that being said, we should hopefully see a big improvement in battleground and dungeon finder activity, which will ultimately bring more players to the server.

Mists of Pandaria

As you may or may not know, scripting for later expansions of World of Warcraft have been more and more complex with newer dungeons, quests and features. To put this in perspective, private servers have always been on the same patch as World of Warcraft until patch 3.3.5a, where the Cataclysm had changed the whole of Azeroth, leaving behind years of work to rescript the newer and more complex quests, as well as attempts by Blizzard to curb emulation of their game. Only fairly recently, private servers have moved to patch 4.3.4, while there has only been a few private servers that have tackled on Mists of Pandaria, (and at an old patch), one notably being the French server called Pandashan. Seeing as though Pandaria servers are rare due to there being no open source cores around, and with Molten’s popularity, we will hopefully see Molten’s population growing a lot.

News post

Here is the excerpt from the latest announcement post.

Greetings Molten Community,
We are wrapping up another wonderful year for our community and very thrilled to celebrate Molten’s fourth anniversary. Significant improvements to stability, content and performance of Cataclysm realms, hardware upgrades and Molten International Tournament series are among highlights of this year’s progress. We are excited to announce that in 2013 the development for Mists of Pandaria and Clustered Load Balancing (support for cross-realm features) have been kicked off and there has been significant progress in those areas. We will keep our community updated about further developments in those projects as well as updates on Wrath of the Lich King and Cataclysm realms that will fulfill our goals for delivering the best gaming experience.

– Hermes

One concern of mine is that Molten will have too much on their plate with handling three expansions  and with approximately seven developers. I can only wish them the best that everything goes smoothly. Maybe soon they might open developer positions seeing how far they’re scaling.

Molten Events

According to Edifice’s post, Molten will be having more events during the year, as well as making them not invite only. Invite only had caused issues with the server population being so high. I, myself had attempted to get invited to events last year and the year before, but was unlucky as I was only able to attend the non-invite ones. I personally think this is a great idea and commend them on that. It reminds me of my job on a tiny server as a game master and event master, which was stressful and boring, thumbs up to you event masters if you’re reading this!

Molten Staff

Unrelated to this post, but Edifice recently posted a summary of the position what each developer of molten does, I guess it’s just interesting what each developer does.

Ramires: Core reworks, infrastructure, optimizations, heavy CLB work, formulas, arena, correcting the non-standard c++ abomination of a core trinity spawned, class work, excellent c++ coder.
Green: instances, writing them from scratch, all entirely his work, goes as far as watching a video to get a general outline how an encounter works.
KosmoKoz: Same as green, heavy heavy instance work, some item related work and quests, all his own work.
Nepenthe: Heavy database work, 10 man workforce in 1 person, fixing 90% of quests.
Raufen: Massive class work, balancing, formulas, quest scripting, extraordinary amount of work produced by this guy.
Mammen: Big functionality, instance systems, random dungeon finder, big core addons that are unique to Molten.
Shortbuckle: Angry dev
Edifice: Any and everything web and database related.

Anyways, what are your thoughts on Molten’s decisions? Do you think that having three expansions for a private server is good? Do you think  Mists of Pandaria, and Clustered Load Balancing will bring a lot of population?

Corecraft watch: New PvP Mechanics Video

Corecraft has taken a week from posting weekly updates, to posting  a new video, showcasing what they have done with the Player vs Player mechanics which they have implemented during closed beta testing.This has included some custom fixes of their own to accommodate for a better private server experience.

Corecraft is a World of Warcraft: The Burning Crusade private server set on patch 2.4.3 that is yet to be released. More information about Corecraft here.

Corecraft’s new weekly update post regarding the PvP video they have released can be located here

A more in-depth view on what they have been fixing related to PvP can be viewed below:

(weekly update #3 – source)

Battleground & Arena Queue
The queuing system for battlegrounds and arenas have been rewritten from scratch. The new queue has a very different approach to the problem and should feel a lot more familiar to players whom used to frequent battlegrounds and arenas. Effects the player might notice include:

– You can now re-log without losing your spot in the queue.
– As a group leader you can overwrite other people’s queue without asking them all to leave.
– Usage of correct error & status messages.
– Accidental invite of too many players to one faction. E.g., no more 12 vs 8 warsong gulch matches.
– Individual queues. Such as queuing for “Warsong Gulch 3”.
– Various visual bugs have been fixed (e.g., the “Eastern Kingdoms” queue).
– And more.

Additionally, we have implemented a solution to minimize empty battlegrounds and to prevent players from leaving one battleground for another. While you are in a battleground, you cannot be invited to new battlegrounds, but you will still maintain your position in the queue.

This means that when a new battleground pops up all invited players will actually be waiting to enter a battleground and are much less likely to abandon their invite, which will lead to fewer battlegrounds with an uneven team balance.

Furthermore this will create a natural flow of different battlegrounds. When one battleground ends, those players are more likely to pop another battlegound that they were already in queue for.

Battleground & Arena system
Seeing as mangos is not very modular, the rewriting of the queue ended up in us rewriting a lot more as well. In total, roughly 30% of the battleground & arena system has been rewritten. As a result the system is currently a lot more modular and easy to work with & debug.

(weekly update #4 – source)

Battleground & Arena Queue & Manager
The queuing system we wrote about last week has been completed. For information about it see last week’s post.

Battleground & Arena bugs
We’ve gone through and fixed a bunch of battleground and arena bugs that are related to the actual game (in comparison to our rewrite of the queue & manager, which was for the handling of battlegrounds).

The list of bug fixes are:
– Buffs in WSG (restoration, speed boots & berserker) have had their respawn times fixed.
– The food buffs (restoration) now breaks when you’re attacked by direct attacks.
– The WSG flag bug that occurs if two flags are dropped on the ground simultaneously, and you interact with one of them you end up returning your team’s flag as well as picking up the opposing team’s flag even if they are on different parts of the map, has been fixed.
– The bug where same-faction arena teams were displayed as one big team rather than two on the scoreboard has been fixed.
– When a battleground/arena has ended, people leaving the game in the 2 minutes closing period are no longer removed from the scoreboard as they leave.
– A person who left an arena match before it ended will still be displayed on the scoreboard at the end of the game.
– When attempting a defensive capture of a contested flag in Arathi Basin or Alterac Valley you will no longer be able to complete your capture if that contested flag turns into a fully captured flag of the opposing faction. Instead you will be faced with an “Interrupted” error message once your cap finishes, as was the case in retail.
– The bug where you can sometimes bring up an empty scoreboard in Arena matches has been fixed. The scoreboard is now always disabled until the end of the game.
– The Arena shadow sight buffs have been made to correctly respawn after 90 seconds once they’ve been collected in a game.
– The Arena shadow sight buff is no longer collectable while despawned.
– Picking up the shadow sight buff in arena now breaks your stealth and invisibility.

Corecraft – New WoW TBC private server, coming soon™

Unless you haven’t heard of Corecraft already, you may as well be missing out on the second coming of Christ too.

What  is Corecraft?

Corecraft is a new TBC server set for release (hopefully) within some time 2014.

Why does this server stand out from the rest?

Corecraft has been in open and closed beta for over a year now, and during that time, they have managed to release content that has never seen the face of private servers. As TBC is objectively the best expansion, there however is a lack of private servers that fully support it, besides a polish server, called Hellground, and Archangel, the realm that Feenix hosts although doesn’t particularly focus on as much as their Vanilla realms.

From porting over and implementing major Trinitycore (Open source WoTLK / Cataclysm private server core)  functions and database structure, to implementing complex raid and boss fights (such as the Karazhan Chess Event) to what look like a copy of what it was on retail, it seems like a very promising server.


Corecraft will be an (optional) instant level 58 server with 1x Experience rates. Content is scripted to 2.0.3 difficulty, which means that no nerfs will be implemented, everything will be more difficult which they intended to be. As with being a private server, I honestly don’t know how this will pan out, since players are for a fact worse on private servers than on retail.

Their huge changelogs can be found on their forum at this link

The following links were taken off Corecraft’s Youtube account. These fixes were made from the default open source core for 2.4.3.

Class Fixes videos




+Blink Mechanics:



+Mind Control AI:





Eye of Kilrogg, Blink, Visibility Range:

NPC and Pathing:

Fear Pathing:



Snare Pathing:

NPC Aggro system:

NPC AI #1:

NPC AI #2:


Player vs Player Mechanics:

Magtheridon/Neverspite/Gruul/Chess Event:

The Mechanar/The Underbog/Hellfire Ramparts:

NPC raid/dungeon pathing:


Karazhan Part 1 (Midnight, Moroes, Maiden of Virtue):

Opera Event:

Chess Event:

Terestian Illhoof:



Prince Malchezaar:

Webpage Features:

Corecraft, when?

Lately, staff are doing weekly blog entries which can be found on the front page of their website

There is no estimated time release, however this thread should give you more information about the estimation of the beta release.

So, be sure to check out the server, I sure will be playing it at the release

Molten/WoW-Freakz/Monster WoW Private Server Updates – February 2013

Well February has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Monster-WoW has been pretty steady on population according to the population counter on the main site. They have been focusing a lot lately on class balance fixes, and have also released Zul’Gurub on their less popular 4.3.4 server in hopes players would move to the 4.3.4 patch. A full changelog of their class fixes is available at the main site. I may note on a slightly unrelated matter that occurred since the beginning of this year, is that Monster-WoW modified their forum restrictions so that guests will now need to register to see posts on the forums. I find this a hindrance towards popularity of the server, considering there are very popular guides and posts on servers such as Eternal WoW (although their forums also became register-to-see posts), and Molten (which has a thread of 3.3.5a addons which has over 1 million views).

WoW-Freakz updates:


As WoW-Freakz has upgraded their 4.3.4 realm, a lot of development was made towards end game content such as the development of the End Time dungeon and the releasing of Alizabal at Baradin Hold. Recently, they have also made a realm transfer to decommission their realm Evolution to accommodate other players with more population, perhaps due to decline in population.

Molten-WoW updates:


Molten-WoW will soon be releasing/upgrading to 4.3.4 on the 1st of March on their Cataclysm realms. Here are some things to expect and not expect on their 4.3.4 realm and on the website

• Lots of class fixes and current PvE & PvP fixes, such as dungeon heroic bosses, the release of Nefarian in Blackwing Descent and script Throne of the Four Winds.

• Coin and vote points shop will be refreshed with new features, and will be given some love, but no unobtainable gear. LFR (Raid Finder) will be the last thing that we’d see from them to do.

• They probably won’t apply the system (4.3.4 features, I believe) to all the realms, yet, as it’s a matter of stability.

• There will be no delay on the release of 4.3.4

• Plenty surprises.

• Transmogrification will be available when 4.3.4 launches, according to Zelta. (It’s in spanish, but it exactly says what I’m saying right now)

Realm population counters will soon be implemented back on to the main website

• Wrath and Cataclysm live Arena tournaments will be streamed by Paradize and commentated by Cartoonz and Cobrak.

• There will be an inactivity clean-up, premium accounts are exempt from this

• Clustered Load Balancing is now 80% complete. Final Implementation of the system will come after 4.3.4 and the MIT

Molten/WoW-Freakz/Monster WoW Private Server Updates – January 2013

Well January has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Following the launch of their 4.3.4 realm and the release of Baleroc on Ragnaros, the development team has been focusing on class specific bugs. Monster-WoW seems to usually focus on fixing class bugs, seeing as though they used to do weekly class specific fixes. Monster has just released a changelog on their main site for everyone to see the new fixes. Monster-WoW has also re-added realm population statistics on their main site, and it seems as though their 4.3.4 realm, Ragnaros has about 40% of the total playerbase which isn’t that bad.

WoW-Freakz updates:


Following the (rather successful) upgrade of their Genesis and Exodus realms to 4.3.4 on the 19th of Janurary, another huge changelog has released on the 10th of Janurary. Today, WoW-Freakz seems to have made numerous important fixes to the game, such as implementing vehicle mechanics, talent inspect, calender system and the new boss Alizabal at Baradin Hold. Unfortunately they had to roll back a day due to a glitch in the achievement counter system. They have now closed their Public Test Realm as it’s no longer needed, and I’m sure it may have helped them a lot to fix exploits and major bugs.

Molten-WoW updates:


Molten has been focusing on their Clustered Load Balancing system which is an extremely huge feat that no other private server has attempted, which has been in development for about half a year now, which is now approximately 70% complete. Clustered Load Balancing system makes cross-realm battlegrounds and cross-realm raiding a possibility, among many other useful things such as decreased server loads, and a major stability improvement by changing realm crashes into separate instance or continent crashes. Molten has upgraded all of their realms to more powerful servers, and from the “Thank you” threads on Molten, I can see that players seem to be very grateful.

Molten has also delayed their 4.3.4 release to the end of February  mainly because of the development of the Clustered Load Balancing system, and to conclude the end of the seasonal arena season.  Developers will be focused on porting 4.0.6a scripts over to 4.3.4 during this time. More updates will come to the Wrath of the Lich King realms after the 4.3.4 upgrade on their Cataclysm realms.

Molten/WoW-Freakz/Monster WoW Private Server Updates – December 2012

Well it’s nearly the end of the year. Monster WoW has a 4.3.4 realm, WoW-Freakz is upgrading very soon, and Molten is upgrading Next year Feburary.

Let’s start off with news from Monster WoW.


Monster WoW has released Baleroc and Lord Rhyolit from the Firelands raid on their 4.3.4 realm, however they are still focusing on development of their 4.0.6a realm since most players seem to be staying on there. This also has happened again when Monster decided to create a 4.2 realm, which turned out to be not popular at all, but now since 4.3.4 is the last Cataclysm patch, development is now active, both on private servers and on open source cores. I have also noticed that they’ve removed their population counters. Their population peaked at about 3000 last time I saw it, so it’s definitely worth to check out.

WoW-Freakz updates:


WoW-Freakz has made tremendous work on their 4.3.4 core. They have recently posted a huge changelog containing fixes for the new 4.3.4 patch. They also have opened a PTR (public test realm) where players can play on 4.3.4 and start off with 500 gold. The rates seem to be about 30x on the PTR so it won’t take a long time at all hitting level cap. For more information on joining their public test realm, read this thread

Molten-WoW updates:


Molten recently has focused more on the community. As a tradition, Molten has end of the year events and a promotion week for donating and voting. Molten has announced an event schedule that includes over 3000 coins in prizes. Coins are a currency that Molten uses for premium donated items. To view the events and the schedule, visit this thread.


Molten also has created an International Torunament subforum regarding the new arena season for all realms. The arena season has started on the 1st of December and will end on the 28th of Feburary next year. The prize pool will include over 2000 coins, 3000 points, unique and honorable in-game PvP titles, seasonal premium statuses, as well as in-game mounts such as Invincible’s Reins and Magic Rooster Egg. To view more information on this, visit the thread

Molten has also been focusing lately on it’s Wrath of The Lich King realms, as they have recently released the Gunship Battle, a rescripted Line of Sight system, and the rescripting of the Ulduar raid.

Molten has also given the site a revamp yet again. There’s no more 3-column or 2 column design, but now there’s just the main page and the menu on top. It looks a lot better in my opinion than what it was.

Molten/WoW-Freakz updates – November 1st 2012

With 4.3.4 development on both Molten and WoW-Freakz, there has somewhat been a lack in updates lately regarding Cataclysm servers. Molten has also been focusing on their Wrath of the Lich King realms as they have been scripting Ulduar, developing a cross realm/clustered load balancing system (see below), and the recent release of the Icecrown Citadel Gunship Battle. This is most likely why Molten has given their release date expectations of patch 4.3.4 in 3 months (Feburary 1st), compared to the 3-5 weeks release date expectation on WoW-Freakz.

Announcements on WoW Freakz:


News post on WoW Freakz – post link

You probably noticed that lately we haven’t done any work on 4.0.6a and realised why… We have started working on 4.3.4 for a while and I can say the progress is quite amazing, many core mechanisms are functional, even some of the new ones (void storage, transmogrification, guild finder, etc).
At first, we will open a test realm, probably in 2 weeks, we still want to fix various stuffs before that. Don’t forget, like any other new version launch, there will be a lot of problems and we will dedicate in fixing them as soon as possible.

Yes, we know there are still things to be fixed on 4.0.6a, but no private server will ever be 100% functional like retail, you know the story: it’s free, we’re short on manpower and working as much as we can, but we’ll never have EVERYTHING working and we think it’s time for a change, everyone wants that.

Few info:
– Nobody will lose their character, there will NOT be any wipe
– The test realm will be launched in 2 weeks and depending on the problems we encounter the official launch will be after another 3-5 weeks. Until new year we will have 4.3.4
– Those with donations made recently before the 4.3.4 launch will get new items on the new version (only those who haven’t gotten to play a reasonable time with the donated items, we’ll define later what “reasonable time” means)
– We will add a damage boost buff in current PVE raids so anyone can get to see all current content until new patch

Announcements on Molten


News post on Molten – post link

Focus on 4.3.4 development
As of today we are focusing on 4.3.4 development. Estimated date of launch is February 1, 2013. Below are highlights and objectives for Cataclysm 4.3.4 launch:

  • Launch Clustered Load Balancing (explained below)
  • All characters will be upgraded from 4.0.6a to 4.3.4
  • Over 5300 commits (everything from changelog and more) will be present on 4.3.4
  • Froswolf, Neltharion, Sargeras and Warsong will be upgraded from 4.0.6a to 4.3.4

What is the status of 4.3.4?
Support for 4.3.4 is ready and can be upgraded even now. However we want to make sure that 4.3.4 really is an upgrade, and not a step backwards in terms of quality. Post-launch development of 4.3.4 will be same as 4.0.6a was – content will be available gradually and scripted with respect to progression.

Special attention will be paid to exploits, which are the most underrated but most important factor in determining long-term health of realms. Unfortunately, many community members are eager to demonstrate exaggerated reactions to minor bugs which affect them, while some major exploits remained widely abused for months until being reported.

Clustered Load Balancing
Clustered Load Balancing is the most complex and difficult system we have been working on for several months now and is expected to be a drastic infrastructure and performance upgrade. It is expected to give major performance improvements on fundamental core bottlenecks by spreading load across multiple servers, major stability improvement by changing realm crashes into separate instance or continent crashes, providing a ground for cross-realm features and introducing new useful features such as allowing time for disconnected players log back in game without waiting in queue. Foundation of Clustered Load Balancing is already powering our realms and is approximately 40% complete.

Wrath of the Lich King
Wrath of the Lich King development will continue. Following the successful launch of Gunship Battle we have started re-scripting Ulduar. Ulduar is known to be the most difficult instance from a scripting perspective. Currently Ignis the Furnace Master, Razorscale, XT-002 Deconstructor, Assembly of Iron, Kologarn, Auriaya, Freya and Hodir are undergoing internal testing. We expect to launch them in the upcoming days and continue scripting remaining bosses. Highest attention is given to quality of encounters, therefore some bosses (such as Flame Leviathan) are taking longer to resolve exploits and issues due to complexity of the encounter. The few disabled content, such as Wintergrasp, will continue being worked with respect to our work load and focus and and launched when it meets our expected standard of playability.

New armory is ready. However we are delaying its launch because we want to integrate it to be in line with our new website and forum theme, by providing extensive information in a user friendly interface.

Molten International Tournament: Series 2
To be announced.

3 Year Anniversary
To be announced.