Molten-WoW Merges With Arena-Tournament

2015-02-12 15_31_57-Arena-Tournament _ Where the Challenge Begins

It must have come to a surprise to us that Arena Tournament is now merging with Molten-WoW. Malaco and Kaer have both posted on their forums notifying players of the merge.


Malaco’s (Arena-Tournament) post:

It’s very important that you read the whole text before coming to any conclusion

This might come as a surprise for most of you, but for the past few days AT and Molten have been talking about the possibility of a union. The conversations went better than we could have expected and we came to terms both sides agreed on.
AT and Molten will be uniting as one, we’re certain that this will benefit not only our players but also the server itself. We hope that our players can be as open minded about this as we were and give this the chance it deserves.
We are looking forward to combine two very powerful teams which can bring quality that will be hard to find elsewhere.
In the near future this union will receive its own new, original name.

Due to the size of Molten’s player base we will be merging our account database into theirs.

What will happen for me as an AT player?
Nothing that you achieved will be lost in the process, you will keep all your characters, donations and progress.
For you as a player there won’t be any noticeable change to the server, except for the possibility of competing with thousands more players.

What will happen to my donations?
Every donation made before the 15th will be transferred over, none of your benefits will be lost.
They will however not be applying to any of Moltens original realms.
The donation system will be adjusted in the future.

When will this union happen?
We will officially be moving the server after the wotlk season end on sunday 15th feb 21.00 CET.
You can already merge your account now! HERE

What expansions will be moved over?
Currently we will only be moving WoTLK over, and will add more expansions in the future if there is demand for them. We will have a community poll in the upcoming weeks.
Your characters will be backed up(saved) for any expansions that are not immediately moved over.

MoP / WoD & Cata will remain open until the we announce a date of closure

Im sure there will be a lot of questions and we’re going to host a Q&A together with the molten staff on friday 18.00 CET and you can ask question HERE

Merge your account HERE

The merge means that the two communities are going to be ONE.
It does NOT mean that AT’s current servers will be merged in to their servers.

The ladders will be seperated as well.

WotLK will stay online and stay more or less exactly what it is, but hosted somewhere else.
Your WotLK donations, character progress and everything will be the same. It’s the same server.
Your character progress is NOT transferred over to the other, original Molten servers.

Cata, MoP and WoD will be closed down for now and we do expect to open up PvP realms on those expansions again, where all your current progress on AT will be restored.
Your character progress is NOT transferred over to the original Molten servers.


Kaer’s (Molten-WoW) post is here

Greetings Molten community,

After extensive background discussions and a lot of positive emotions we have had with Arena Tournament staff we (Molten community) would like to welcome Arena Tournament uniting with us as we have risen from ashes stronger and more determined than ever. For many years this unity had been looked forward to due a strong potential of achieving the most longed-for advancements and improvements in private server emulation.

Merging of Arena Tournament accounts and staff joining us is already in progress and is being implemented to ensure the smoothest transition over time. Arena Tournament players can already start merging their accounts by clicking here. Officially the merge will complete this weekend as Arena Tournament’s current Arena Season comes to an end and their current WotLK realm (PvP-only) will be joining the ranks of our realms as Blackrock and considering popularity and queue on Neltharion, we are considering reopening Warsong 4.3.4 to also join the ranks of our servers.

Extensive QA sessions will be conducted through our Twitch TV channels to answer and many questions as well as FAQ topic will be created on our forum. I would like to keep this announcement brief at this stage and once again, on behalf of Molten community, welcome Arena Tournament’s competent team and skilled players to join us as we march forward with one goal – to bring a better private server for everyone to enjoy, community and staff alike.

Using this opportunity we would like to remind that we are looking to move realms back to EU in near future.

Molten’s new MoP realm may come sooner than we think

We have been told earlier this year that Molten had started working on developing a Mists of Pandaria server. Along with hiring new staff (which included reverse engineers most likely for MoP), we may just see their MoP realm releasing sooner than we think.
I was browsing Molten’s forum today and came across a new guide for installing Mists of Pandaria. It hadn’t really phased me because other members have already made guides for installing MoP if I could recall. Anyways, the moderator Zelta, the one that made the infamous Cataclysm launcher for Molten has now made a Mists of Pandaria 5.4.2 installer, with a screenshot of Molten’s new realm, Stormscout, confirming that Molten may be releasing MoP within the year.

According to staff, there will be a new announcement soon on the website so keep your eyes peeled.

What is currently known about the Mists of Pandaria realm is that unlike their Cataclysm upgrade process, everyone will start fresh; there will be no transfers in and out of this realm, however that may be subject to change. I suspect that they will open the realm in an ‘open beta’ phase so players can spot any serious bugs/exploits before they fully release.

That’s all for now, what do you guys think about Molten developing MoP? Is it too soon, or too late, should they be focusing their priorities on their current expansions, will the work load be too much?

Molten announces Mists of Pandaria & Clustered Load Balancing coming soon™

In the latest announcement post on Molten forums, Server owner Hermes has announced that Mists of Pandaria and Clustered Load Balancing have been ‘kicked off’, meaning they’ve pretty much done them. Seeing as there was hardly any bug tracker activity by developers of Molten staff the past week or two, it’s also great to hear from Hermes, the successor to Kaer, as he has been extremely quiet on the forums compared to what Kaer used to be. That being said, we have since had a member of the Molten team, Edifice, to give us some insight into what Molten is doing.

Molten is currently the biggest Wrath of the Lich King and Cataclysm private server, boasting over 30,000 connected players at peak times over all their realms.

Clustered Load Balancing

According to Molten, clustered load balancing is considered the “single most complex and challenging feature we had ever undertaken“. Clustered Load Balancing will allow Molten to utilize world servers for each zone, battleground, and dungeons, which will be a huge plus in stability of the server, no more players crashing the whole server anymore.
Unfortunately, Molten won’t be the first to implement cross realm battlegrounds as a smallish Hungarian server had already released compatibility for it to encourage players to play on their other realms. However, with that being said, we should hopefully see a big improvement in battleground and dungeon finder activity, which will ultimately bring more players to the server.

Mists of Pandaria

As you may or may not know, scripting for later expansions of World of Warcraft have been more and more complex with newer dungeons, quests and features. To put this in perspective, private servers have always been on the same patch as World of Warcraft until patch 3.3.5a, where the Cataclysm had changed the whole of Azeroth, leaving behind years of work to rescript the newer and more complex quests, as well as attempts by Blizzard to curb emulation of their game. Only fairly recently, private servers have moved to patch 4.3.4, while there has only been a few private servers that have tackled on Mists of Pandaria, (and at an old patch), one notably being the French server called Pandashan. Seeing as though Pandaria servers are rare due to there being no open source cores around, and with Molten’s popularity, we will hopefully see Molten’s population growing a lot.

News post

Here is the excerpt from the latest announcement post.

Greetings Molten Community,
We are wrapping up another wonderful year for our community and very thrilled to celebrate Molten’s fourth anniversary. Significant improvements to stability, content and performance of Cataclysm realms, hardware upgrades and Molten International Tournament series are among highlights of this year’s progress. We are excited to announce that in 2013 the development for Mists of Pandaria and Clustered Load Balancing (support for cross-realm features) have been kicked off and there has been significant progress in those areas. We will keep our community updated about further developments in those projects as well as updates on Wrath of the Lich King and Cataclysm realms that will fulfill our goals for delivering the best gaming experience.

– Hermes

One concern of mine is that Molten will have too much on their plate with handling three expansions  and with approximately seven developers. I can only wish them the best that everything goes smoothly. Maybe soon they might open developer positions seeing how far they’re scaling.

Molten Events

According to Edifice’s post, Molten will be having more events during the year, as well as making them not invite only. Invite only had caused issues with the server population being so high. I, myself had attempted to get invited to events last year and the year before, but was unlucky as I was only able to attend the non-invite ones. I personally think this is a great idea and commend them on that. It reminds me of my job on a tiny server as a game master and event master, which was stressful and boring, thumbs up to you event masters if you’re reading this!

Molten Staff

Unrelated to this post, but Edifice recently posted a summary of the position what each developer of molten does, I guess it’s just interesting what each developer does.

Ramires: Core reworks, infrastructure, optimizations, heavy CLB work, formulas, arena, correcting the non-standard c++ abomination of a core trinity spawned, class work, excellent c++ coder.
Green: instances, writing them from scratch, all entirely his work, goes as far as watching a video to get a general outline how an encounter works.
KosmoKoz: Same as green, heavy heavy instance work, some item related work and quests, all his own work.
Nepenthe: Heavy database work, 10 man workforce in 1 person, fixing 90% of quests.
Raufen: Massive class work, balancing, formulas, quest scripting, extraordinary amount of work produced by this guy.
Mammen: Big functionality, instance systems, random dungeon finder, big core addons that are unique to Molten.
Shortbuckle: Angry dev
Edifice: Any and everything web and database related.

Anyways, what are your thoughts on Molten’s decisions? Do you think that having three expansions for a private server is good? Do you think  Mists of Pandaria, and Clustered Load Balancing will bring a lot of population?