Molten announces Mists of Pandaria & Clustered Load Balancing coming soon™

In the latest announcement post on Molten forums, Server owner Hermes has announced that Mists of Pandaria and Clustered Load Balancing have been ‘kicked off’, meaning they’ve pretty much done them. Seeing as there was hardly any bug tracker activity by developers of Molten staff the past week or two, it’s also great to hear from Hermes, the successor to Kaer, as he has been extremely quiet on the forums compared to what Kaer used to be. That being said, we have since had a member of the Molten team, Edifice, to give us some insight into what Molten is doing.

Molten is currently the biggest Wrath of the Lich King and Cataclysm private server, boasting over 30,000 connected players at peak times over all their realms.

Clustered Load Balancing

According to Molten, clustered load balancing is considered the “single most complex and challenging feature we had ever undertaken“. Clustered Load Balancing will allow Molten to utilize world servers for each zone, battleground, and dungeons, which will be a huge plus in stability of the server, no more players crashing the whole server anymore.
Unfortunately, Molten won’t be the first to implement cross realm battlegrounds as a smallish Hungarian server had already released compatibility for it to encourage players to play on their other realms. However, with that being said, we should hopefully see a big improvement in battleground and dungeon finder activity, which will ultimately bring more players to the server.

Mists of Pandaria

As you may or may not know, scripting for later expansions of World of Warcraft have been more and more complex with newer dungeons, quests and features. To put this in perspective, private servers have always been on the same patch as World of Warcraft until patch 3.3.5a, where the Cataclysm had changed the whole of Azeroth, leaving behind years of work to rescript the newer and more complex quests, as well as attempts by Blizzard to curb emulation of their game. Only fairly recently, private servers have moved to patch 4.3.4, while there has only been a few private servers that have tackled on Mists of Pandaria, (and at an old patch), one notably being the French server called Pandashan. Seeing as though Pandaria servers are rare due to there being no open source cores around, and with Molten’s popularity, we will hopefully see Molten’s population growing a lot.

News post

Here is the excerpt from the latest announcement post.

Greetings Molten Community,
We are wrapping up another wonderful year for our community and very thrilled to celebrate Molten’s fourth anniversary. Significant improvements to stability, content and performance of Cataclysm realms, hardware upgrades and Molten International Tournament series are among highlights of this year’s progress. We are excited to announce that in 2013 the development for Mists of Pandaria and Clustered Load Balancing (support for cross-realm features) have been kicked off and there has been significant progress in those areas. We will keep our community updated about further developments in those projects as well as updates on Wrath of the Lich King and Cataclysm realms that will fulfill our goals for delivering the best gaming experience.

– Hermes

One concern of mine is that Molten will have too much on their plate with handling three expansions  and with approximately seven developers. I can only wish them the best that everything goes smoothly. Maybe soon they might open developer positions seeing how far they’re scaling.

Molten Events

According to Edifice’s post, Molten will be having more events during the year, as well as making them not invite only. Invite only had caused issues with the server population being so high. I, myself had attempted to get invited to events last year and the year before, but was unlucky as I was only able to attend the non-invite ones. I personally think this is a great idea and commend them on that. It reminds me of my job on a tiny server as a game master and event master, which was stressful and boring, thumbs up to you event masters if you’re reading this!

Molten Staff

Unrelated to this post, but Edifice recently posted a summary of the position what each developer of molten does, I guess it’s just interesting what each developer does.

Ramires: Core reworks, infrastructure, optimizations, heavy CLB work, formulas, arena, correcting the non-standard c++ abomination of a core trinity spawned, class work, excellent c++ coder.
Green: instances, writing them from scratch, all entirely his work, goes as far as watching a video to get a general outline how an encounter works.
KosmoKoz: Same as green, heavy heavy instance work, some item related work and quests, all his own work.
Nepenthe: Heavy database work, 10 man workforce in 1 person, fixing 90% of quests.
Raufen: Massive class work, balancing, formulas, quest scripting, extraordinary amount of work produced by this guy.
Mammen: Big functionality, instance systems, random dungeon finder, big core addons that are unique to Molten.
Shortbuckle: Angry dev
Edifice: Any and everything web and database related.

Anyways, what are your thoughts on Molten’s decisions? Do you think that having three expansions for a private server is good? Do you think  Mists of Pandaria, and Clustered Load Balancing will bring a lot of population?


Molten/WoW-Freakz/Monster WoW Private Server Updates – February 2013

Well February has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Monster-WoW has been pretty steady on population according to the population counter on the main site. They have been focusing a lot lately on class balance fixes, and have also released Zul’Gurub on their less popular 4.3.4 server in hopes players would move to the 4.3.4 patch. A full changelog of their class fixes is available at the main site. I may note on a slightly unrelated matter that occurred since the beginning of this year, is that Monster-WoW modified their forum restrictions so that guests will now need to register to see posts on the forums. I find this a hindrance towards popularity of the server, considering there are very popular guides and posts on servers such as Eternal WoW (although their forums also became register-to-see posts), and Molten (which has a thread of 3.3.5a addons which has over 1 million views).

WoW-Freakz updates:


As WoW-Freakz has upgraded their 4.3.4 realm, a lot of development was made towards end game content such as the development of the End Time dungeon and the releasing of Alizabal at Baradin Hold. Recently, they have also made a realm transfer to decommission their realm Evolution to accommodate other players with more population, perhaps due to decline in population.

Molten-WoW updates:


Molten-WoW will soon be releasing/upgrading to 4.3.4 on the 1st of March on their Cataclysm realms. Here are some things to expect and not expect on their 4.3.4 realm and on the website

• Lots of class fixes and current PvE & PvP fixes, such as dungeon heroic bosses, the release of Nefarian in Blackwing Descent and script Throne of the Four Winds.

• Coin and vote points shop will be refreshed with new features, and will be given some love, but no unobtainable gear. LFR (Raid Finder) will be the last thing that we’d see from them to do.

• They probably won’t apply the system (4.3.4 features, I believe) to all the realms, yet, as it’s a matter of stability.

• There will be no delay on the release of 4.3.4

• Plenty surprises.

• Transmogrification will be available when 4.3.4 launches, according to Zelta. (It’s in spanish, but it exactly says what I’m saying right now)

Realm population counters will soon be implemented back on to the main website

• Wrath and Cataclysm live Arena tournaments will be streamed by Paradize and commentated by Cartoonz and Cobrak.

• There will be an inactivity clean-up, premium accounts are exempt from this

• Clustered Load Balancing is now 80% complete. Final Implementation of the system will come after 4.3.4 and the MIT

Molten/WoW-Freakz/Monster WoW Private Server Updates – January 2013

Well January has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Following the launch of their 4.3.4 realm and the release of Baleroc on Ragnaros, the development team has been focusing on class specific bugs. Monster-WoW seems to usually focus on fixing class bugs, seeing as though they used to do weekly class specific fixes. Monster has just released a changelog on their main site for everyone to see the new fixes. Monster-WoW has also re-added realm population statistics on their main site, and it seems as though their 4.3.4 realm, Ragnaros has about 40% of the total playerbase which isn’t that bad.

WoW-Freakz updates:


Following the (rather successful) upgrade of their Genesis and Exodus realms to 4.3.4 on the 19th of Janurary, another huge changelog has released on the 10th of Janurary. Today, WoW-Freakz seems to have made numerous important fixes to the game, such as implementing vehicle mechanics, talent inspect, calender system and the new boss Alizabal at Baradin Hold. Unfortunately they had to roll back a day due to a glitch in the achievement counter system. They have now closed their Public Test Realm as it’s no longer needed, and I’m sure it may have helped them a lot to fix exploits and major bugs.

Molten-WoW updates:


Molten has been focusing on their Clustered Load Balancing system which is an extremely huge feat that no other private server has attempted, which has been in development for about half a year now, which is now approximately 70% complete. Clustered Load Balancing system makes cross-realm battlegrounds and cross-realm raiding a possibility, among many other useful things such as decreased server loads, and a major stability improvement by changing realm crashes into separate instance or continent crashes. Molten has upgraded all of their realms to more powerful servers, and from the “Thank you” threads on Molten, I can see that players seem to be very grateful.

Molten has also delayed their 4.3.4 release to the end of February  mainly because of the development of the Clustered Load Balancing system, and to conclude the end of the seasonal arena season.  Developers will be focused on porting 4.0.6a scripts over to 4.3.4 during this time. More updates will come to the Wrath of the Lich King realms after the 4.3.4 upgrade on their Cataclysm realms.

Molten/WoW-Freakz/Monster WoW Private Server Updates – December 2012

Well it’s nearly the end of the year. Monster WoW has a 4.3.4 realm, WoW-Freakz is upgrading very soon, and Molten is upgrading Next year Feburary.

Let’s start off with news from Monster WoW.


Monster WoW has released Baleroc and Lord Rhyolit from the Firelands raid on their 4.3.4 realm, however they are still focusing on development of their 4.0.6a realm since most players seem to be staying on there. This also has happened again when Monster decided to create a 4.2 realm, which turned out to be not popular at all, but now since 4.3.4 is the last Cataclysm patch, development is now active, both on private servers and on open source cores. I have also noticed that they’ve removed their population counters. Their population peaked at about 3000 last time I saw it, so it’s definitely worth to check out.

WoW-Freakz updates:


WoW-Freakz has made tremendous work on their 4.3.4 core. They have recently posted a huge changelog containing fixes for the new 4.3.4 patch. They also have opened a PTR (public test realm) where players can play on 4.3.4 and start off with 500 gold. The rates seem to be about 30x on the PTR so it won’t take a long time at all hitting level cap. For more information on joining their public test realm, read this thread

Molten-WoW updates:


Molten recently has focused more on the community. As a tradition, Molten has end of the year events and a promotion week for donating and voting. Molten has announced an event schedule that includes over 3000 coins in prizes. Coins are a currency that Molten uses for premium donated items. To view the events and the schedule, visit this thread.


Molten also has created an International Torunament subforum regarding the new arena season for all realms. The arena season has started on the 1st of December and will end on the 28th of Feburary next year. The prize pool will include over 2000 coins, 3000 points, unique and honorable in-game PvP titles, seasonal premium statuses, as well as in-game mounts such as Invincible’s Reins and Magic Rooster Egg. To view more information on this, visit the thread

Molten has also been focusing lately on it’s Wrath of The Lich King realms, as they have recently released the Gunship Battle, a rescripted Line of Sight system, and the rescripting of the Ulduar raid.

Molten has also given the site a revamp yet again. There’s no more 3-column or 2 column design, but now there’s just the main page and the menu on top. It looks a lot better in my opinion than what it was.

Molten/WoW-Freakz updates – November 1st 2012

With 4.3.4 development on both Molten and WoW-Freakz, there has somewhat been a lack in updates lately regarding Cataclysm servers. Molten has also been focusing on their Wrath of the Lich King realms as they have been scripting Ulduar, developing a cross realm/clustered load balancing system (see below), and the recent release of the Icecrown Citadel Gunship Battle. This is most likely why Molten has given their release date expectations of patch 4.3.4 in 3 months (Feburary 1st), compared to the 3-5 weeks release date expectation on WoW-Freakz.

Announcements on WoW Freakz:


News post on WoW Freakz – post link

You probably noticed that lately we haven’t done any work on 4.0.6a and realised why… We have started working on 4.3.4 for a while and I can say the progress is quite amazing, many core mechanisms are functional, even some of the new ones (void storage, transmogrification, guild finder, etc).
At first, we will open a test realm, probably in 2 weeks, we still want to fix various stuffs before that. Don’t forget, like any other new version launch, there will be a lot of problems and we will dedicate in fixing them as soon as possible.

Yes, we know there are still things to be fixed on 4.0.6a, but no private server will ever be 100% functional like retail, you know the story: it’s free, we’re short on manpower and working as much as we can, but we’ll never have EVERYTHING working and we think it’s time for a change, everyone wants that.

Few info:
– Nobody will lose their character, there will NOT be any wipe
– The test realm will be launched in 2 weeks and depending on the problems we encounter the official launch will be after another 3-5 weeks. Until new year we will have 4.3.4
– Those with donations made recently before the 4.3.4 launch will get new items on the new version (only those who haven’t gotten to play a reasonable time with the donated items, we’ll define later what “reasonable time” means)
– We will add a damage boost buff in current PVE raids so anyone can get to see all current content until new patch

Announcements on Molten


News post on Molten – post link

Focus on 4.3.4 development
As of today we are focusing on 4.3.4 development. Estimated date of launch is February 1, 2013. Below are highlights and objectives for Cataclysm 4.3.4 launch:

  • Launch Clustered Load Balancing (explained below)
  • All characters will be upgraded from 4.0.6a to 4.3.4
  • Over 5300 commits (everything from changelog and more) will be present on 4.3.4
  • Froswolf, Neltharion, Sargeras and Warsong will be upgraded from 4.0.6a to 4.3.4

What is the status of 4.3.4?
Support for 4.3.4 is ready and can be upgraded even now. However we want to make sure that 4.3.4 really is an upgrade, and not a step backwards in terms of quality. Post-launch development of 4.3.4 will be same as 4.0.6a was – content will be available gradually and scripted with respect to progression.

Special attention will be paid to exploits, which are the most underrated but most important factor in determining long-term health of realms. Unfortunately, many community members are eager to demonstrate exaggerated reactions to minor bugs which affect them, while some major exploits remained widely abused for months until being reported.

Clustered Load Balancing
Clustered Load Balancing is the most complex and difficult system we have been working on for several months now and is expected to be a drastic infrastructure and performance upgrade. It is expected to give major performance improvements on fundamental core bottlenecks by spreading load across multiple servers, major stability improvement by changing realm crashes into separate instance or continent crashes, providing a ground for cross-realm features and introducing new useful features such as allowing time for disconnected players log back in game without waiting in queue. Foundation of Clustered Load Balancing is already powering our realms and is approximately 40% complete.

Wrath of the Lich King
Wrath of the Lich King development will continue. Following the successful launch of Gunship Battle we have started re-scripting Ulduar. Ulduar is known to be the most difficult instance from a scripting perspective. Currently Ignis the Furnace Master, Razorscale, XT-002 Deconstructor, Assembly of Iron, Kologarn, Auriaya, Freya and Hodir are undergoing internal testing. We expect to launch them in the upcoming days and continue scripting remaining bosses. Highest attention is given to quality of encounters, therefore some bosses (such as Flame Leviathan) are taking longer to resolve exploits and issues due to complexity of the encounter. The few disabled content, such as Wintergrasp, will continue being worked with respect to our work load and focus and and launched when it meets our expected standard of playability.

New armory is ready. However we are delaying its launch because we want to integrate it to be in line with our new website and forum theme, by providing extensive information in a user friendly interface.

Molten International Tournament: Series 2
To be announced.

3 Year Anniversary
To be announced.

Molten WoW releasing ICC Gunship soon

UPDATE: Feedback topic regarding Gunship release is here

After the release of the Greymane and Deepholm realms in the beginning of the year, Molten seems to have somewhat neglected their Wrath of The Lich King realms due to the mere fact that their Cataclysm realms needed a lot of work done (mainly 1-60 and 80-85 content). Things have somewhat slowed down regarding Cataclysm updates as all the dungeons have been scripted to blizzlike conditions and most raid bosses are released from patch 4.0.6a. This doesn’t dismiss the fact that Molten still has a lot on their plate with upgrading their website and forum design, the possibility of the release of cross realm battlegrounds, and upgrading their Cataclysm realms to patch 4.3.4.

Anyways, for the WoTLK lovers and raiders, it seems as though Molten hasn’t forgotten about us, and is planning it’s release of the Gunship Battle, something no other private server has perfected. There has been other popular private servers that have attempted to script the battle and haven’t been able to release it due to it’s complexity, and yes it is extremely complex. Hopefully Molten will get this right, and it will continue to be the most popular private server, both Wrath of The Lich King and Cataclysm.

Enjoy! See you ingame.

GladiatorLosSA 3.3.5a – Wrath of the Lich King

Gladiatorlossa for 3.3.5a/3.3.5

** All Clients are supported, but English and Spanish sounds are available at the moment


SoundAlerter is an addon that alerts players via sound when enemies are casting or have used certain abilities aswell as a tracker for when abilities have worn off (eg. divine shield down, deterrence down)
Originally formed from the idea of GladiatorLosSA (Cataclysm addon), This unique addon helps us alot in PvP, as in my opinion better than the Gladius cooldown trackers (Can be used well in conjuction with this aswell as SpellAlerter)

Addon Features:
  • Alerts you when enemies have casted special abilities
  • Supports Customisation of where you want the addon enabled.
  • Supports a “Target and Focus only” option (to avoid spamming in Battlegrounds)
  • The “Target and Focus only” option also alert you if debuffs that have afflicted you from players that aren’t your target or focus
  • The Addon has english sounds and limited Spanish sounds. If you want to contribute, PM me or bump the thread
  • Supports Chat alerts in party, arena and BG.
  • Supports custom sound and chat alerts for arena partners when they’re CC’d
Video Previews
Screenshot Previews:

1. Click Zip
2. Extract the SoundAlerter Folder (inside the trololol-SoundAlerter3.3.5a-xx folder) into your WoW folder/Interface/Addons/

How do I update the addon?

1. If an update is mentioned on the forum, the easiest way to update the addon is by deleting the SoundAlerter folder in your wow folder/interface/addons- make sure you have saved any mp3s, etc that you have added
2. Download the addon again and place it where the old folder was

Other Great PvP addons

SpellAlerter – Text alerter for Spells casted
Gladius – Arena frame addon that alerts when cooldowns are used
LoseControl – Spell Icon popup in middle of screen when CC’d
Icicle – Addon that shows enemy cooldowns on top of their nameplate

Frequently Asked Questions:

Help! The addon doesn’t work!
If the addon doesn’t work, Make sure:
1. You have went to
2. Clicked Zip and fully have downloaded the zip archive
3. Unzipped the SoundAlerter folder (inside the trololol-SoundAlerter3.3.5a-xx folder) into your WoW folder/Interface/Addons/
4. Made sure it’s enabled on your addon list, on your character selection screen, bottom right
5. If it’s enabled, log in the game and type /soundalerter
6. If nothing comes up, let me know

Okay /soundalerter shows up a menu, but the sound alerts aren’t working!
1. Make sure you have your WoW sound effects are on, volume turned up, and WoW and windows/mac sounds unmuted
2. Try pasting in this:
/run local f = CreateFrame(“frame”,nil, UIParent); f:SetScript(“OnUpdate”, CombatLogClearEntries);
3. If that didn’t work, check your sound options. Here is an example on how to set up your sound so you can only hear addons:…1611165329.jpg


Reformatted alot of code, and fixed alot of stuff, especially to do with arena members
Added if SunnArt or SpellAlerter is loaded, /sa won’t work
Move some spells under different menus
Added intimidating shout to friend CC’s
Added option for Sap text to be shown for friends
Fixed incorrect menu entry
Edited Menu names, added descriptions
fromTarget won’t be used anymore, it will now be myTarget == destName or sourceName
Commented out ToTarget3 since it’s not used
Added arena1-5’s targets for proper targetting in arena

[Addon] SoundAlerter 3.3.5a

** Currently in development
** English Clients only supported at the moment

Added Anti-Magic Shell, Silencing Shot, Readiness, Elemental Mastery
Added Repentance, Hammer of Justice & Deterrence down, disabled some spell options at default (can be
changed by user input)
Added Death Coil
Added Will of the Forsaken, Shadowmeld, Gift of the Naaru, Berserking, Blood Fury, Shadow Trance (All is disabled at default)
Fixed Sound Alerts for Trinkets
* Added Blade Flurry, Stealth, Bone Shield. 
(Still need to test Blade Flurry)
Todo: I’ll need to reformat some newly added MP3s so they’re louder
* Implement Hot Streak and Last Stand (Still needs testing)
* Sound Alerts will not alert when in a sanctuary anymore (I hope) untick the ‘Enable everywhere’ option if you don’t want to be alerted in a sanctuary – at the moment
* Modified MP3 files so that they’re the same as the default TTS engine (Neospeech – Julie)
Add Hysteria and Mark of Blood

Gladiatorlossa for 3.3.5a

SoundAlerter is an addon that alerts players via sound when enemies are casting or have used certain abilities aswell as a tracker for when abilities have worn off (eg. divine shield down, deterrence down)
This unique addon helps us alot in PvP, as in my opinion better than the Gladius cooldown trackers (Can be used well in conjuction with this aswell as SpellAlerter)

* I have been working on an addon called SoundAlerter, originally formed from the idea of GladiatorlosSA
* GladiatorlosSA is a 4.2 addon which I’m changing to support for 3.3.5a.
* Originally it is a Chinese addon which I have translated to work with enUS clients, or any en_ client ONLY
* At the moment I have done most of the work of changing LUA functions and the chinese so that it will work now.
* As I said this is in development which is likely to bring up LUA errors, I have only tested battlegrounds which seems to be running smoothly at the moment, I will need someone testing arenas, but as far as I can see, it should work fine

* Slash commands to bring up SoundAlerter will be /soundalerter 

I would like your input on the addon,
If you find any issues or suggestions with the addon, feel free to bump here, or go to:…-3.3.5a/issues

Make sure you have your sound effects on so that you can hear it.
Currently there’s only 1 voice, and also voices from 4.2, so there’s different spells in the folder, I will soon probably be adding hopefully more voices (someone can do this by sending me a mp3 of names of abilities, etc)

I will most likely *hopefully* be updating the addon to fix/improve things so if you find a bug/something to improve on, visit the URL for any updates

1. Click Download
2. Click Zip
3. Extract the SoundAlerter Folder (inside the trololol-SoundAlerter3.3.5a folder) into your WoW folder/Interface/Addons/

This can also be used for updating your addon, by replacing the old files


What goes great with this addon:
SpellAlerter – Text alerter for Spells casted
Gladius – Arena frame addon that alerts when cooldowns are used
LoseControl – Spell Icon popup in middle of screen when CC’d

Known Bugs:
None at the moment, yay 
Post will be updated once I can identify and confirm bug reports

In the meantime, if the spell alerts aren’t working:
1. make sure you have your sound effects on and volume up
2. Try pasting in this:
/run local f = CreateFrame(“frame”,nil, UIParent); f:SetScript(“OnUpdate”, CombatLogClearEntries);