Molten/WoW-Freakz/Monster WoW Private Server Updates – February 2013

Well February has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Monster-WoW has been pretty steady on population according to the population counter on the main site. They have been focusing a lot lately on class balance fixes, and have also released Zul’Gurub on their less popular 4.3.4 server in hopes players would move to the 4.3.4 patch. A full changelog of their class fixes is available at the main site. I may note on a slightly unrelated matter that occurred since the beginning of this year, is that Monster-WoW modified their forum restrictions so that guests will now need to register to see posts on the forums. I find this a hindrance towards popularity of the server, considering there are very popular guides and posts on servers such as Eternal WoW (although their forums also became register-to-see posts), and Molten (which has a thread of 3.3.5a addons which has over 1 million views).

WoW-Freakz updates:


As WoW-Freakz has upgraded their 4.3.4 realm, a lot of development was made towards end game content such as the development of the End Time dungeon and the releasing of Alizabal at Baradin Hold. Recently, they have also made a realm transfer to decommission their realm Evolution to accommodate other players with more population, perhaps due to decline in population.

Molten-WoW updates:


Molten-WoW will soon be releasing/upgrading to 4.3.4 on the 1st of March on their Cataclysm realms. Here are some things to expect and not expect on their 4.3.4 realm and on the website

• Lots of class fixes and current PvE & PvP fixes, such as dungeon heroic bosses, the release of Nefarian in Blackwing Descent and script Throne of the Four Winds.

• Coin and vote points shop will be refreshed with new features, and will be given some love, but no unobtainable gear. LFR (Raid Finder) will be the last thing that we’d see from them to do.

• They probably won’t apply the system (4.3.4 features, I believe) to all the realms, yet, as it’s a matter of stability.

• There will be no delay on the release of 4.3.4

• Plenty surprises.

• Transmogrification will be available when 4.3.4 launches, according to Zelta. (It’s in spanish, but it exactly says what I’m saying right now)

Realm population counters will soon be implemented back on to the main website

• Wrath and Cataclysm live Arena tournaments will be streamed by Paradize and commentated by Cartoonz and Cobrak.

• There will be an inactivity clean-up, premium accounts are exempt from this

• Clustered Load Balancing is now 80% complete. Final Implementation of the system will come after 4.3.4 and the MIT


Molten/WoW-Freakz/Monster WoW Private Server Updates – January 2013

Well January has come, and this is what has been happening in the private server scene lately.

Let’s start off with news from Monster WoW.


Following the launch of their 4.3.4 realm and the release of Baleroc on Ragnaros, the development team has been focusing on class specific bugs. Monster-WoW seems to usually focus on fixing class bugs, seeing as though they used to do weekly class specific fixes. Monster has just released a changelog on their main site for everyone to see the new fixes. Monster-WoW has also re-added realm population statistics on their main site, and it seems as though their 4.3.4 realm, Ragnaros has about 40% of the total playerbase which isn’t that bad.

WoW-Freakz updates:


Following the (rather successful) upgrade of their Genesis and Exodus realms to 4.3.4 on the 19th of Janurary, another huge changelog has released on the 10th of Janurary. Today, WoW-Freakz seems to have made numerous important fixes to the game, such as implementing vehicle mechanics, talent inspect, calender system and the new boss Alizabal at Baradin Hold. Unfortunately they had to roll back a day due to a glitch in the achievement counter system. They have now closed their Public Test Realm as it’s no longer needed, and I’m sure it may have helped them a lot to fix exploits and major bugs.

Molten-WoW updates:


Molten has been focusing on their Clustered Load Balancing system which is an extremely huge feat that no other private server has attempted, which has been in development for about half a year now, which is now approximately 70% complete. Clustered Load Balancing system makes cross-realm battlegrounds and cross-realm raiding a possibility, among many other useful things such as decreased server loads, and a major stability improvement by changing realm crashes into separate instance or continent crashes. Molten has upgraded all of their realms to more powerful servers, and from the “Thank you” threads on Molten, I can see that players seem to be very grateful.

Molten has also delayed their 4.3.4 release to the end of February  mainly because of the development of the Clustered Load Balancing system, and to conclude the end of the seasonal arena season.  Developers will be focused on porting 4.0.6a scripts over to 4.3.4 during this time. More updates will come to the Wrath of the Lich King realms after the 4.3.4 upgrade on their Cataclysm realms.

Molten/WoW-Freakz/Monster WoW Private Server Updates – December 2012

Well it’s nearly the end of the year. Monster WoW has a 4.3.4 realm, WoW-Freakz is upgrading very soon, and Molten is upgrading Next year Feburary.

Let’s start off with news from Monster WoW.


Monster WoW has released Baleroc and Lord Rhyolit from the Firelands raid on their 4.3.4 realm, however they are still focusing on development of their 4.0.6a realm since most players seem to be staying on there. This also has happened again when Monster decided to create a 4.2 realm, which turned out to be not popular at all, but now since 4.3.4 is the last Cataclysm patch, development is now active, both on private servers and on open source cores. I have also noticed that they’ve removed their population counters. Their population peaked at about 3000 last time I saw it, so it’s definitely worth to check out.

WoW-Freakz updates:


WoW-Freakz has made tremendous work on their 4.3.4 core. They have recently posted a huge changelog containing fixes for the new 4.3.4 patch. They also have opened a PTR (public test realm) where players can play on 4.3.4 and start off with 500 gold. The rates seem to be about 30x on the PTR so it won’t take a long time at all hitting level cap. For more information on joining their public test realm, read this thread

Molten-WoW updates:


Molten recently has focused more on the community. As a tradition, Molten has end of the year events and a promotion week for donating and voting. Molten has announced an event schedule that includes over 3000 coins in prizes. Coins are a currency that Molten uses for premium donated items. To view the events and the schedule, visit this thread.


Molten also has created an International Torunament subforum regarding the new arena season for all realms. The arena season has started on the 1st of December and will end on the 28th of Feburary next year. The prize pool will include over 2000 coins, 3000 points, unique and honorable in-game PvP titles, seasonal premium statuses, as well as in-game mounts such as Invincible’s Reins and Magic Rooster Egg. To view more information on this, visit the thread

Molten has also been focusing lately on it’s Wrath of The Lich King realms, as they have recently released the Gunship Battle, a rescripted Line of Sight system, and the rescripting of the Ulduar raid.

Molten has also given the site a revamp yet again. There’s no more 3-column or 2 column design, but now there’s just the main page and the menu on top. It looks a lot better in my opinion than what it was.

Molten/WoW-Freakz updates – November 1st 2012

With 4.3.4 development on both Molten and WoW-Freakz, there has somewhat been a lack in updates lately regarding Cataclysm servers. Molten has also been focusing on their Wrath of the Lich King realms as they have been scripting Ulduar, developing a cross realm/clustered load balancing system (see below), and the recent release of the Icecrown Citadel Gunship Battle. This is most likely why Molten has given their release date expectations of patch 4.3.4 in 3 months (Feburary 1st), compared to the 3-5 weeks release date expectation on WoW-Freakz.

Announcements on WoW Freakz:


News post on WoW Freakz – post link

You probably noticed that lately we haven’t done any work on 4.0.6a and realised why… We have started working on 4.3.4 for a while and I can say the progress is quite amazing, many core mechanisms are functional, even some of the new ones (void storage, transmogrification, guild finder, etc).
At first, we will open a test realm, probably in 2 weeks, we still want to fix various stuffs before that. Don’t forget, like any other new version launch, there will be a lot of problems and we will dedicate in fixing them as soon as possible.

Yes, we know there are still things to be fixed on 4.0.6a, but no private server will ever be 100% functional like retail, you know the story: it’s free, we’re short on manpower and working as much as we can, but we’ll never have EVERYTHING working and we think it’s time for a change, everyone wants that.

Few info:
– Nobody will lose their character, there will NOT be any wipe
– The test realm will be launched in 2 weeks and depending on the problems we encounter the official launch will be after another 3-5 weeks. Until new year we will have 4.3.4
– Those with donations made recently before the 4.3.4 launch will get new items on the new version (only those who haven’t gotten to play a reasonable time with the donated items, we’ll define later what “reasonable time” means)
– We will add a damage boost buff in current PVE raids so anyone can get to see all current content until new patch

Announcements on Molten


News post on Molten – post link

Focus on 4.3.4 development
As of today we are focusing on 4.3.4 development. Estimated date of launch is February 1, 2013. Below are highlights and objectives for Cataclysm 4.3.4 launch:

  • Launch Clustered Load Balancing (explained below)
  • All characters will be upgraded from 4.0.6a to 4.3.4
  • Over 5300 commits (everything from changelog and more) will be present on 4.3.4
  • Froswolf, Neltharion, Sargeras and Warsong will be upgraded from 4.0.6a to 4.3.4

What is the status of 4.3.4?
Support for 4.3.4 is ready and can be upgraded even now. However we want to make sure that 4.3.4 really is an upgrade, and not a step backwards in terms of quality. Post-launch development of 4.3.4 will be same as 4.0.6a was – content will be available gradually and scripted with respect to progression.

Special attention will be paid to exploits, which are the most underrated but most important factor in determining long-term health of realms. Unfortunately, many community members are eager to demonstrate exaggerated reactions to minor bugs which affect them, while some major exploits remained widely abused for months until being reported.

Clustered Load Balancing
Clustered Load Balancing is the most complex and difficult system we have been working on for several months now and is expected to be a drastic infrastructure and performance upgrade. It is expected to give major performance improvements on fundamental core bottlenecks by spreading load across multiple servers, major stability improvement by changing realm crashes into separate instance or continent crashes, providing a ground for cross-realm features and introducing new useful features such as allowing time for disconnected players log back in game without waiting in queue. Foundation of Clustered Load Balancing is already powering our realms and is approximately 40% complete.

Wrath of the Lich King
Wrath of the Lich King development will continue. Following the successful launch of Gunship Battle we have started re-scripting Ulduar. Ulduar is known to be the most difficult instance from a scripting perspective. Currently Ignis the Furnace Master, Razorscale, XT-002 Deconstructor, Assembly of Iron, Kologarn, Auriaya, Freya and Hodir are undergoing internal testing. We expect to launch them in the upcoming days and continue scripting remaining bosses. Highest attention is given to quality of encounters, therefore some bosses (such as Flame Leviathan) are taking longer to resolve exploits and issues due to complexity of the encounter. The few disabled content, such as Wintergrasp, will continue being worked with respect to our work load and focus and and launched when it meets our expected standard of playability.

New armory is ready. However we are delaying its launch because we want to integrate it to be in line with our new website and forum theme, by providing extensive information in a user friendly interface.

Molten International Tournament: Series 2
To be announced.

3 Year Anniversary
To be announced.