With 4.3.4 development on both Molten and WoW-Freakz, there has somewhat been a lack in updates lately regarding Cataclysm servers. Molten has also been focusing on their Wrath of the Lich King realms as they have been scripting Ulduar, developing a cross realm/clustered load balancing system (see below), and the recent release of the Icecrown Citadel Gunship Battle. This is most likely why Molten has given their release date expectations of patch 4.3.4 in 3 months (Feburary 1st), compared to the 3-5 weeks release date expectation on WoW-Freakz.
Announcements on WoW Freakz:
News post on WoW Freakz – post link
You probably noticed that lately we haven’t done any work on 4.0.6a and realised why… We have started working on 4.3.4 for a while and I can say the progress is quite amazing, many core mechanisms are functional, even some of the new ones (void storage, transmogrification, guild finder, etc).
At first, we will open a test realm, probably in 2 weeks, we still want to fix various stuffs before that. Don’t forget, like any other new version launch, there will be a lot of problems and we will dedicate in fixing them as soon as possible.
Yes, we know there are still things to be fixed on 4.0.6a, but no private server will ever be 100% functional like retail, you know the story: it’s free, we’re short on manpower and working as much as we can, but we’ll never have EVERYTHING working and we think it’s time for a change, everyone wants that.
– Nobody will lose their character, there will NOT be any wipe
– The test realm will be launched in 2 weeks and depending on the problems we encounter the official launch will be after another 3-5 weeks. Until new year we will have 4.3.4
– Those with donations made recently before the 4.3.4 launch will get new items on the new version (only those who haven’t gotten to play a reasonable time with the donated items, we’ll define later what “reasonable time” means)
– We will add a damage boost buff in current PVE raids so anyone can get to see all current content until new patch
Announcements on Molten
News post on Molten – post link
Focus on 4.3.4 development
As of today we are focusing on 4.3.4 development. Estimated date of launch is February 1, 2013. Below are highlights and objectives for Cataclysm 4.3.4 launch:
- Launch Clustered Load Balancing (explained below)
- All characters will be upgraded from 4.0.6a to 4.3.4
- Over 5300 commits (everything from changelog and more) will be present on 4.3.4
- Froswolf, Neltharion, Sargeras and Warsong will be upgraded from 4.0.6a to 4.3.4
What is the status of 4.3.4?
Support for 4.3.4 is ready and can be upgraded even now. However we want to make sure that 4.3.4 really is an upgrade, and not a step backwards in terms of quality. Post-launch development of 4.3.4 will be same as 4.0.6a was – content will be available gradually and scripted with respect to progression.
Special attention will be paid to exploits, which are the most underrated but most important factor in determining long-term health of realms. Unfortunately, many community members are eager to demonstrate exaggerated reactions to minor bugs which affect them, while some major exploits remained widely abused for months until being reported.
Clustered Load Balancing
Clustered Load Balancing is the most complex and difficult system we have been working on for several months now and is expected to be a drastic infrastructure and performance upgrade. It is expected to give major performance improvements on fundamental core bottlenecks by spreading load across multiple servers, major stability improvement by changing realm crashes into separate instance or continent crashes, providing a ground for cross-realm features and introducing new useful features such as allowing time for disconnected players log back in game without waiting in queue. Foundation of Clustered Load Balancing is already powering our realms and is approximately 40% complete.
Wrath of the Lich King
Wrath of the Lich King development will continue. Following the successful launch of Gunship Battle we have started re-scripting Ulduar. Ulduar is known to be the most difficult instance from a scripting perspective. Currently Ignis the Furnace Master, Razorscale, XT-002 Deconstructor, Assembly of Iron, Kologarn, Auriaya, Freya and Hodir are undergoing internal testing. We expect to launch them in the upcoming days and continue scripting remaining bosses. Highest attention is given to quality of encounters, therefore some bosses (such as Flame Leviathan) are taking longer to resolve exploits and issues due to complexity of the encounter. The few disabled content, such as Wintergrasp, will continue being worked with respect to our work load and focus and and launched when it meets our expected standard of playability.
New armory is ready. However we are delaying its launch because we want to integrate it to be in line with our new website and forum theme, by providing extensive information in a user friendly interface.
Molten International Tournament: Series 2
To be announced.
3 Year Anniversary
To be announced.