Molten announces Mists of Pandaria & Clustered Load Balancing coming soon™

In the latest announcement post on Molten forums, Server owner Hermes has announced that Mists of Pandaria and Clustered Load Balancing have been ‘kicked off’, meaning they’ve pretty much done them. Seeing as there was hardly any bug tracker activity by developers of Molten staff the past week or two, it’s also great to hear from Hermes, the successor to Kaer, as he has been extremely quiet on the forums compared to what Kaer used to be. That being said, we have since had a member of the Molten team, Edifice, to give us some insight into what Molten is doing.

Molten is currently the biggest Wrath of the Lich King and Cataclysm private server, boasting over 30,000 connected players at peak times over all their realms.

Clustered Load Balancing

According to Molten, clustered load balancing is considered the “single most complex and challenging feature we had ever undertaken“. Clustered Load Balancing will allow Molten to utilize world servers for each zone, battleground, and dungeons, which will be a huge plus in stability of the server, no more players crashing the whole server anymore.
Unfortunately, Molten won’t be the first to implement cross realm battlegrounds as a smallish Hungarian server had already released compatibility for it to encourage players to play on their other realms. However, with that being said, we should hopefully see a big improvement in battleground and dungeon finder activity, which will ultimately bring more players to the server.

Mists of Pandaria

As you may or may not know, scripting for later expansions of World of Warcraft have been more and more complex with newer dungeons, quests and features. To put this in perspective, private servers have always been on the same patch as World of Warcraft until patch 3.3.5a, where the Cataclysm had changed the whole of Azeroth, leaving behind years of work to rescript the newer and more complex quests, as well as attempts by Blizzard to curb emulation of their game. Only fairly recently, private servers have moved to patch 4.3.4, while there has only been a few private servers that have tackled on Mists of Pandaria, (and at an old patch), one notably being the French server called Pandashan. Seeing as though Pandaria servers are rare due to there being no open source cores around, and with Molten’s popularity, we will hopefully see Molten’s population growing a lot.

News post

Here is the excerpt from the latest announcement post.

Greetings Molten Community,
We are wrapping up another wonderful year for our community and very thrilled to celebrate Molten’s fourth anniversary. Significant improvements to stability, content and performance of Cataclysm realms, hardware upgrades and Molten International Tournament series are among highlights of this year’s progress. We are excited to announce that in 2013 the development for Mists of Pandaria and Clustered Load Balancing (support for cross-realm features) have been kicked off and there has been significant progress in those areas. We will keep our community updated about further developments in those projects as well as updates on Wrath of the Lich King and Cataclysm realms that will fulfill our goals for delivering the best gaming experience.

– Hermes

One concern of mine is that Molten will have too much on their plate with handling three expansions  and with approximately seven developers. I can only wish them the best that everything goes smoothly. Maybe soon they might open developer positions seeing how far they’re scaling.

Molten Events

According to Edifice’s post, Molten will be having more events during the year, as well as making them not invite only. Invite only had caused issues with the server population being so high. I, myself had attempted to get invited to events last year and the year before, but was unlucky as I was only able to attend the non-invite ones. I personally think this is a great idea and commend them on that. It reminds me of my job on a tiny server as a game master and event master, which was stressful and boring, thumbs up to you event masters if you’re reading this!

Molten Staff

Unrelated to this post, but Edifice recently posted a summary of the position what each developer of molten does, I guess it’s just interesting what each developer does.

Ramires: Core reworks, infrastructure, optimizations, heavy CLB work, formulas, arena, correcting the non-standard c++ abomination of a core trinity spawned, class work, excellent c++ coder.
Green: instances, writing them from scratch, all entirely his work, goes as far as watching a video to get a general outline how an encounter works.
KosmoKoz: Same as green, heavy heavy instance work, some item related work and quests, all his own work.
Nepenthe: Heavy database work, 10 man workforce in 1 person, fixing 90% of quests.
Raufen: Massive class work, balancing, formulas, quest scripting, extraordinary amount of work produced by this guy.
Mammen: Big functionality, instance systems, random dungeon finder, big core addons that are unique to Molten.
Shortbuckle: Angry dev
Edifice: Any and everything web and database related.

Anyways, what are your thoughts on Molten’s decisions? Do you think that having three expansions for a private server is good? Do you think  Mists of Pandaria, and Clustered Load Balancing will bring a lot of population?


Corecraft watch: New PvP Mechanics Video

Corecraft has taken a week from posting weekly updates, to posting  a new video, showcasing what they have done with the Player vs Player mechanics which they have implemented during closed beta testing.This has included some custom fixes of their own to accommodate for a better private server experience.

Corecraft is a World of Warcraft: The Burning Crusade private server set on patch 2.4.3 that is yet to be released. More information about Corecraft here.

Corecraft’s new weekly update post regarding the PvP video they have released can be located here

A more in-depth view on what they have been fixing related to PvP can be viewed below:

(weekly update #3 – source)

Battleground & Arena Queue
The queuing system for battlegrounds and arenas have been rewritten from scratch. The new queue has a very different approach to the problem and should feel a lot more familiar to players whom used to frequent battlegrounds and arenas. Effects the player might notice include:

– You can now re-log without losing your spot in the queue.
– As a group leader you can overwrite other people’s queue without asking them all to leave.
– Usage of correct error & status messages.
– Accidental invite of too many players to one faction. E.g., no more 12 vs 8 warsong gulch matches.
– Individual queues. Such as queuing for “Warsong Gulch 3”.
– Various visual bugs have been fixed (e.g., the “Eastern Kingdoms” queue).
– And more.

Additionally, we have implemented a solution to minimize empty battlegrounds and to prevent players from leaving one battleground for another. While you are in a battleground, you cannot be invited to new battlegrounds, but you will still maintain your position in the queue.

This means that when a new battleground pops up all invited players will actually be waiting to enter a battleground and are much less likely to abandon their invite, which will lead to fewer battlegrounds with an uneven team balance.

Furthermore this will create a natural flow of different battlegrounds. When one battleground ends, those players are more likely to pop another battlegound that they were already in queue for.

Battleground & Arena system
Seeing as mangos is not very modular, the rewriting of the queue ended up in us rewriting a lot more as well. In total, roughly 30% of the battleground & arena system has been rewritten. As a result the system is currently a lot more modular and easy to work with & debug.

(weekly update #4 – source)

Battleground & Arena Queue & Manager
The queuing system we wrote about last week has been completed. For information about it see last week’s post.

Battleground & Arena bugs
We’ve gone through and fixed a bunch of battleground and arena bugs that are related to the actual game (in comparison to our rewrite of the queue & manager, which was for the handling of battlegrounds).

The list of bug fixes are:
– Buffs in WSG (restoration, speed boots & berserker) have had their respawn times fixed.
– The food buffs (restoration) now breaks when you’re attacked by direct attacks.
– The WSG flag bug that occurs if two flags are dropped on the ground simultaneously, and you interact with one of them you end up returning your team’s flag as well as picking up the opposing team’s flag even if they are on different parts of the map, has been fixed.
– The bug where same-faction arena teams were displayed as one big team rather than two on the scoreboard has been fixed.
– When a battleground/arena has ended, people leaving the game in the 2 minutes closing period are no longer removed from the scoreboard as they leave.
– A person who left an arena match before it ended will still be displayed on the scoreboard at the end of the game.
– When attempting a defensive capture of a contested flag in Arathi Basin or Alterac Valley you will no longer be able to complete your capture if that contested flag turns into a fully captured flag of the opposing faction. Instead you will be faced with an “Interrupted” error message once your cap finishes, as was the case in retail.
– The bug where you can sometimes bring up an empty scoreboard in Arena matches has been fixed. The scoreboard is now always disabled until the end of the game.
– The Arena shadow sight buffs have been made to correctly respawn after 90 seconds once they’ve been collected in a game.
– The Arena shadow sight buff is no longer collectable while despawned.
– Picking up the shadow sight buff in arena now breaks your stealth and invisibility.

Corecraft – New WoW TBC private server, coming soon™

Unless you haven’t heard of Corecraft already, you may as well be missing out on the second coming of Christ too.

What  is Corecraft?

Corecraft is a new TBC server set for release (hopefully) within some time 2014.

Why does this server stand out from the rest?

Corecraft has been in open and closed beta for over a year now, and during that time, they have managed to release content that has never seen the face of private servers. As TBC is objectively the best expansion, there however is a lack of private servers that fully support it, besides a polish server, called Hellground, and Archangel, the realm that Feenix hosts although doesn’t particularly focus on as much as their Vanilla realms.

From porting over and implementing major Trinitycore (Open source WoTLK / Cataclysm private server core)  functions and database structure, to implementing complex raid and boss fights (such as the Karazhan Chess Event) to what look like a copy of what it was on retail, it seems like a very promising server.


Corecraft will be an (optional) instant level 58 server with 1x Experience rates. Content is scripted to 2.0.3 difficulty, which means that no nerfs will be implemented, everything will be more difficult which they intended to be. As with being a private server, I honestly don’t know how this will pan out, since players are for a fact worse on private servers than on retail.

Their huge changelogs can be found on their forum at this link

The following links were taken off Corecraft’s Youtube account. These fixes were made from the default open source core for 2.4.3.

Class Fixes videos




+Blink Mechanics:



+Mind Control AI:





Eye of Kilrogg, Blink, Visibility Range:

NPC and Pathing:

Fear Pathing:



Snare Pathing:

NPC Aggro system:

NPC AI #1:

NPC AI #2:


Player vs Player Mechanics:

Magtheridon/Neverspite/Gruul/Chess Event:

The Mechanar/The Underbog/Hellfire Ramparts:

NPC raid/dungeon pathing:


Karazhan Part 1 (Midnight, Moroes, Maiden of Virtue):

Opera Event:

Chess Event:

Terestian Illhoof:



Prince Malchezaar:

Webpage Features:

Corecraft, when?

Lately, staff are doing weekly blog entries which can be found on the front page of their website

There is no estimated time release, however this thread should give you more information about the estimation of the beta release.

So, be sure to check out the server, I sure will be playing it at the release

Molten/WoW-Freakz/Monster WoW Private Server Updates – December 2012

Well it’s nearly the end of the year. Monster WoW has a 4.3.4 realm, WoW-Freakz is upgrading very soon, and Molten is upgrading Next year Feburary.

Let’s start off with news from Monster WoW.


Monster WoW has released Baleroc and Lord Rhyolit from the Firelands raid on their 4.3.4 realm, however they are still focusing on development of their 4.0.6a realm since most players seem to be staying on there. This also has happened again when Monster decided to create a 4.2 realm, which turned out to be not popular at all, but now since 4.3.4 is the last Cataclysm patch, development is now active, both on private servers and on open source cores. I have also noticed that they’ve removed their population counters. Their population peaked at about 3000 last time I saw it, so it’s definitely worth to check out.

WoW-Freakz updates:


WoW-Freakz has made tremendous work on their 4.3.4 core. They have recently posted a huge changelog containing fixes for the new 4.3.4 patch. They also have opened a PTR (public test realm) where players can play on 4.3.4 and start off with 500 gold. The rates seem to be about 30x on the PTR so it won’t take a long time at all hitting level cap. For more information on joining their public test realm, read this thread

Molten-WoW updates:


Molten recently has focused more on the community. As a tradition, Molten has end of the year events and a promotion week for donating and voting. Molten has announced an event schedule that includes over 3000 coins in prizes. Coins are a currency that Molten uses for premium donated items. To view the events and the schedule, visit this thread.


Molten also has created an International Torunament subforum regarding the new arena season for all realms. The arena season has started on the 1st of December and will end on the 28th of Feburary next year. The prize pool will include over 2000 coins, 3000 points, unique and honorable in-game PvP titles, seasonal premium statuses, as well as in-game mounts such as Invincible’s Reins and Magic Rooster Egg. To view more information on this, visit the thread

Molten has also been focusing lately on it’s Wrath of The Lich King realms, as they have recently released the Gunship Battle, a rescripted Line of Sight system, and the rescripting of the Ulduar raid.

Molten has also given the site a revamp yet again. There’s no more 3-column or 2 column design, but now there’s just the main page and the menu on top. It looks a lot better in my opinion than what it was.

Q-Gaming shuts down, Scriptcraft dead.

Following the rather successful launches of Q-Gaming and Scriptcraft, it looks like players just didn’t continue playing. In my opinion, this is more of a server issue in my opinion than anything else. Q-Gaming released their statement today:

As you have probably noticed, some people really just can not stand this server and attacked us continuously over the past two weeks with a heavy form of Denial of Service attacks. That combined with our host not cooperating as well as the head of the administration being busy with real life matters and no longer has time to look after the server, did not work out for the server. We had come to a stage where the damage was no longer repairable and another relaunch would simply not work. Who knows, maybe our paths will cross again. Maybe we’ll keep working on it in secret, and one day a server will be forged. One server to rule them all. But that’s just speculating.

As for the donations, you guys donated for a server and all costs related to it. This included the website, server, security tweaks and attempts at DDoS protection.

This has been a hobby for the entire staff and we were all working on the server with one goal in mind, creating a great vanilla World of Warcraft experience for everyone to enjoy.

Any questions can be sent to however we can not promise to answer them all.

It was quite a ride guys.

Goodbye and good luck.

~ Quality Gaming staff

Q-Gaming’s second launch of their private server had proven successful in the start, I was part of the queue to experience their realm, hit level 60, but it had gotten drastically out of hand and they had neglected to fix severe issues such as Duping, anti-cheating system, Molten Core bosses, the drop rate of the Deathbone set, as players had gotten the full set in a day. And then came the DDOS, the server was fine for the first day or two, but a DDOS came, and it was unbearable to play. That, paired with a distinct lack of communication with the player base, the server was down for nearly 2 days without any news posted on the website. That immediately set a red flag for me. Most of the playerbase had left after these DDOS attacks, and players flying all around Ironforge and Orgrimmar, paired with a single player buying everything off the auction house, and duping.

Then came Scriptcraft. Orgrinally Gummy (the owner) felt obliged since players were begging him to put it back up. Players had raised $1500 USD for him to put the server back on track. And yes, it did work, the population boomed. Gummy did what Q-Gaming didn’t do, and that was communicate. The problem with this was that the sources of the  population only came from a few select places, notably Q-Gaming, Something Awful and 4chan. The problem with this was that Scriptcraft didn’t get another boom of population like it did from first release of Scriptcraft. His post to Reddit had over a thousand upvotes and managed to come onto the Reddit front page, it overflowed the site with visitors.

The problem with Scriptcraft was that it just didn’t manage to uphold it’s population. The population was dwindling and the few remaining guilds were upholding the server to an extent. When Guild Wars 2 had released, The biggest horde raiding guild, GRIZZLY, had left to play it. QUALITY, the biggest alliance guild stayed on, however the leader left with the core 20 of that guild to join another guild. The remaining members of QUALITY had either quit or joined small guilds. Both of the guilds brought up about half of the servers online population, and from that, people stopped posting on sites such as 4chan for recruitment for the guilds because there was no point now. There is no source of population income since people won’t join Scriptcraft since it shut down last time, and it looks like it’s shutting down now too.

The current playerbase of Scriptcraft is now merging with the server known as valkyrie-wow I believe that their characters database is going to be pushed over to their server. There doesn’t seem to be much of a playerbase however on both servers. At the time I am writing this, there is only 25 players online on Scriptcraft and 41 on Valkyrie.

Scriptcraft II, second release of the popular vanilla private server

Scriptcraft seems to be opening its doors once again, as it opens the private server after a period of 24 hours, the server had got over $1500 in donations. The server has now been open for about a week.

Scriptcraft includes an (optional) instant 49 boost with some silver, all your spells learnt, 3*6 slot bags, and a mount. You can adjust your preferable XP rate by typing .exp 1-5 ingame.

The server had previously shut down because of personal issues regarding finishing school, and is now back with a bang.

Recently, the owner, Gummy had posted this screenshot and opened the website:


Promotional vid:

How to connect to Scriptcraft:

  1. Download the torrent:
  2. Open in notepad
  3. Replace what is in it, and type: 
  4. set realmlist
  5. Go to
  6. Click register and sign up for a new account
  7. Open wow.exe and login

How to get instant 49 + mount + bags:

  1. Create a character
  2. Login the character and look for a goblin around your starting zone.
  3. Talk to the goblin
  4. Remember to adjust your XP rate by typing the ingame command “.exp” followed by the multiplier, for example “.exp 5”

Getting addons for 1.12.1:

Visit for a list of 1.12.1 compatible addons

GladiatorLosSA 3.3.5a – Wrath of the Lich King

Gladiatorlossa for 3.3.5a/3.3.5

** All Clients are supported, but English and Spanish sounds are available at the moment


SoundAlerter is an addon that alerts players via sound when enemies are casting or have used certain abilities aswell as a tracker for when abilities have worn off (eg. divine shield down, deterrence down)
Originally formed from the idea of GladiatorLosSA (Cataclysm addon), This unique addon helps us alot in PvP, as in my opinion better than the Gladius cooldown trackers (Can be used well in conjuction with this aswell as SpellAlerter)

Addon Features:
  • Alerts you when enemies have casted special abilities
  • Supports Customisation of where you want the addon enabled.
  • Supports a “Target and Focus only” option (to avoid spamming in Battlegrounds)
  • The “Target and Focus only” option also alert you if debuffs that have afflicted you from players that aren’t your target or focus
  • The Addon has english sounds and limited Spanish sounds. If you want to contribute, PM me or bump the thread
  • Supports Chat alerts in party, arena and BG.
  • Supports custom sound and chat alerts for arena partners when they’re CC’d
Video Previews
Screenshot Previews:

1. Click Zip
2. Extract the SoundAlerter Folder (inside the trololol-SoundAlerter3.3.5a-xx folder) into your WoW folder/Interface/Addons/

How do I update the addon?

1. If an update is mentioned on the forum, the easiest way to update the addon is by deleting the SoundAlerter folder in your wow folder/interface/addons- make sure you have saved any mp3s, etc that you have added
2. Download the addon again and place it where the old folder was

Other Great PvP addons

SpellAlerter – Text alerter for Spells casted
Gladius – Arena frame addon that alerts when cooldowns are used
LoseControl – Spell Icon popup in middle of screen when CC’d
Icicle – Addon that shows enemy cooldowns on top of their nameplate

Frequently Asked Questions:

Help! The addon doesn’t work!
If the addon doesn’t work, Make sure:
1. You have went to
2. Clicked Zip and fully have downloaded the zip archive
3. Unzipped the SoundAlerter folder (inside the trololol-SoundAlerter3.3.5a-xx folder) into your WoW folder/Interface/Addons/
4. Made sure it’s enabled on your addon list, on your character selection screen, bottom right
5. If it’s enabled, log in the game and type /soundalerter
6. If nothing comes up, let me know

Okay /soundalerter shows up a menu, but the sound alerts aren’t working!
1. Make sure you have your WoW sound effects are on, volume turned up, and WoW and windows/mac sounds unmuted
2. Try pasting in this:
/run local f = CreateFrame(“frame”,nil, UIParent); f:SetScript(“OnUpdate”, CombatLogClearEntries);
3. If that didn’t work, check your sound options. Here is an example on how to set up your sound so you can only hear addons:…1611165329.jpg


Reformatted alot of code, and fixed alot of stuff, especially to do with arena members
Added if SunnArt or SpellAlerter is loaded, /sa won’t work
Move some spells under different menus
Added intimidating shout to friend CC’s
Added option for Sap text to be shown for friends
Fixed incorrect menu entry
Edited Menu names, added descriptions
fromTarget won’t be used anymore, it will now be myTarget == destName or sourceName
Commented out ToTarget3 since it’s not used
Added arena1-5’s targets for proper targetting in arena

[Addon] SoundAlerter 3.3.5a

** Currently in development
** English Clients only supported at the moment

Added Anti-Magic Shell, Silencing Shot, Readiness, Elemental Mastery
Added Repentance, Hammer of Justice & Deterrence down, disabled some spell options at default (can be
changed by user input)
Added Death Coil
Added Will of the Forsaken, Shadowmeld, Gift of the Naaru, Berserking, Blood Fury, Shadow Trance (All is disabled at default)
Fixed Sound Alerts for Trinkets
* Added Blade Flurry, Stealth, Bone Shield. 
(Still need to test Blade Flurry)
Todo: I’ll need to reformat some newly added MP3s so they’re louder
* Implement Hot Streak and Last Stand (Still needs testing)
* Sound Alerts will not alert when in a sanctuary anymore (I hope) untick the ‘Enable everywhere’ option if you don’t want to be alerted in a sanctuary – at the moment
* Modified MP3 files so that they’re the same as the default TTS engine (Neospeech – Julie)
Add Hysteria and Mark of Blood

Gladiatorlossa for 3.3.5a

SoundAlerter is an addon that alerts players via sound when enemies are casting or have used certain abilities aswell as a tracker for when abilities have worn off (eg. divine shield down, deterrence down)
This unique addon helps us alot in PvP, as in my opinion better than the Gladius cooldown trackers (Can be used well in conjuction with this aswell as SpellAlerter)

* I have been working on an addon called SoundAlerter, originally formed from the idea of GladiatorlosSA
* GladiatorlosSA is a 4.2 addon which I’m changing to support for 3.3.5a.
* Originally it is a Chinese addon which I have translated to work with enUS clients, or any en_ client ONLY
* At the moment I have done most of the work of changing LUA functions and the chinese so that it will work now.
* As I said this is in development which is likely to bring up LUA errors, I have only tested battlegrounds which seems to be running smoothly at the moment, I will need someone testing arenas, but as far as I can see, it should work fine

* Slash commands to bring up SoundAlerter will be /soundalerter 

I would like your input on the addon,
If you find any issues or suggestions with the addon, feel free to bump here, or go to:…-3.3.5a/issues

Make sure you have your sound effects on so that you can hear it.
Currently there’s only 1 voice, and also voices from 4.2, so there’s different spells in the folder, I will soon probably be adding hopefully more voices (someone can do this by sending me a mp3 of names of abilities, etc)

I will most likely *hopefully* be updating the addon to fix/improve things so if you find a bug/something to improve on, visit the URL for any updates

1. Click Download
2. Click Zip
3. Extract the SoundAlerter Folder (inside the trololol-SoundAlerter3.3.5a folder) into your WoW folder/Interface/Addons/

This can also be used for updating your addon, by replacing the old files


What goes great with this addon:
SpellAlerter – Text alerter for Spells casted
Gladius – Arena frame addon that alerts when cooldowns are used
LoseControl – Spell Icon popup in middle of screen when CC’d

Known Bugs:
None at the moment, yay 
Post will be updated once I can identify and confirm bug reports

In the meantime, if the spell alerts aren’t working:
1. make sure you have your sound effects on and volume up
2. Try pasting in this:
/run local f = CreateFrame(“frame”,nil, UIParent); f:SetScript(“OnUpdate”, CombatLogClearEntries);